Lenticular nucleus volume predicts performance in real-time strategy game: cross-sectional and training approach using voxel-based morphometry.
Autor: | Kowalczyk-Grębska N; Faculty of Psychology, SWPS University of Social Sciences and Humanities, Warsaw, Poland., Skorko M; Institute of Psychology, Polish Academy of Sciences, Warsaw, Poland., Dobrowolski P; Institute of Psychology, Polish Academy of Sciences, Warsaw, Poland., Kossowski B; Laboratory of Brain Imaging, Neurobiology Center, Nencki Institute of Experimental Biology, Polish Academy of Sciences, Warsaw, Poland., Myśliwiec M; Faculty of Psychology, SWPS University of Social Sciences and Humanities, Warsaw, Poland., Hryniewicz N; CNS Lab, Nalecz Institute of Biocybernetics and Biomedical Engineering, Polish Academy of Sciences, Warsaw, Poland., Gaca M; Laboratory of Brain Imaging, Neurobiology Center, Nencki Institute of Experimental Biology, Polish Academy of Sciences, Warsaw, Poland., Marchewka A; Laboratory of Brain Imaging, Neurobiology Center, Nencki Institute of Experimental Biology, Polish Academy of Sciences, Warsaw, Poland., Kossut M; Laboratory of Neuroplasticity, Department of Molecular and Cellular Neurobiology, Nencki Institute of Experimental Biology, Polish Academy of Sciences, Warsaw, Poland., Brzezicka A; Faculty of Psychology, SWPS University of Social Sciences and Humanities, Warsaw, Poland.; Department of Neurosurgery, Cedars-Sinai Medical Center, Los Angeles, California. |
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Jazyk: | angličtina |
Zdroj: | Annals of the New York Academy of Sciences [Ann N Y Acad Sci] 2021 May; Vol. 1492 (1), pp. 42-57. Date of Electronic Publication: 2020 Dec 29. |
DOI: | 10.1111/nyas.14548 |
Abstrakt: | It is unclear why some people learn faster than others. We performed two independent studies in which we investigated the neural basis of real-time strategy (RTS) gaming and neural predictors of RTS game skill acquisition. In the first (cross-sectional) study, we found that experts in the RTS game StarCraft ® II (SC2) had a larger lenticular nucleus volume (LNV) than non-RTS players. We followed a cross-validation procedure where we used the volume of regions identified in the first study to predict the quality of learning a new, complex skill (SC2) in a sample of individuals who were naive to RTS games (a second (training) study). Our findings provide new insights into how the LNV, which is associated with motor as well as cognitive functions, can be utilized to predict successful skill learning and be applied to a much broader context than just video games, such as contributing to optimizing cognitive training interventions. (© 2020 The Authors. Annals of the New York Academy of Sciences published by Wiley Periodicals, LLC on behalf of New York Academy of Sciences.) |
Databáze: | MEDLINE |
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