Autor: |
Comello MLN; The University of North Carolina at Chapel Hill, USA., Francis DB; University of Kentucky, USA., Hursting L; The University of North Carolina at Chapel Hill, USA., Swarner E; Louisiana State University, USA., Marshall LH; High Point University, USA. |
Jazyk: |
angličtina |
Zdroj: |
Journal of health psychology [J Health Psychol] 2021 Jul; Vol. 26 (8), pp. 1243-1257. Date of Electronic Publication: 2019 Aug 28. |
DOI: |
10.1177/1359105319871663 |
Abstrakt: |
Value-affirming activities have been linked to positive health outcomes and improved ability to cope. For cancer survivors who regularly play video games, might the games have potential to affirm values? We surveyed gameplaying survivors and included an open-ended question asking about values and the extent to which they perceived gameplaying as supporting values. A content analysis of responses ( N = 533) using Schwartz's value typology revealed that a majority perceived gameplaying as supporting values or offering other benefits. Self-transcendence followed by openness to change were the most frequently coded higher-order categories. The results contribute to a richer understanding of survivors who gameplay. |
Databáze: |
MEDLINE |
Externí odkaz: |
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