Immersive Virtual Reality as an Adjunctive Non-opioid Analgesic for Pre-dominantly Latin American Children With Large Severe Burn Wounds During Burn Wound Cleaning in the Intensive Care Unit: A Pilot Study.

Autor: Hoffman HG; Department of Mechanical Engineering, College of Engineering, University of Washington, Seattle, WA, United States., Rodriguez RA; Psychiatry and Behavioral Sciences, University of Texas Medical Branch at Galveston, Galveston, TX, United States.; Shriners Hospitals for Children, Galveston, TX, United States., Gonzalez M; Psychiatry and Behavioral Sciences, University of Texas Medical Branch at Galveston, Galveston, TX, United States.; Shriners Hospitals for Children, Galveston, TX, United States., Bernardy M; Shriners Hospitals for Children, Galveston, TX, United States., Peña R; Psychiatry and Behavioral Sciences, University of Texas Medical Branch at Galveston, Galveston, TX, United States.; Shriners Hospitals for Children, Galveston, TX, United States., Beck W; Shriners Hospitals for Children, Galveston, TX, United States., Patterson DR; Department of Rehabilitation Medicine, University of Washington, Seattle, WA, United States., Meyer WJ 3rd; Psychiatry and Behavioral Sciences, University of Texas Medical Branch at Galveston, Galveston, TX, United States.; Shriners Hospitals for Children, Galveston, TX, United States.
Jazyk: angličtina
Zdroj: Frontiers in human neuroscience [Front Hum Neurosci] 2019 Aug 08; Vol. 13, pp. 262. Date of Electronic Publication: 2019 Aug 08 (Print Publication: 2019).
DOI: 10.3389/fnhum.2019.00262
Abstrakt: Background/Aim: Using a within-subjects, within-wound care design, this pilot study tested for the first time, whether immersive virtual reality (VR) can serve as an adjunctive non-opioid analgesic for children with large severe burn wounds during burn wound cleaning in the ICU, in a regional burn center in the United States, between 2014-2016. Methods: Participants included 48 children from 6 years old to 17 years of age with >10% TBSA burn injuries reporting moderate or higher worst pain during no VR on Day 1. Forty-four of the 48 children were from developing Latin American countries. Patients played adjunctive SnowWorld, an interactive 3D snowy canyon in virtual reality during some portions of wound care, vs. No VR during comparable portions of the same wound care session (initial treatment condition randomized). Using Graphic Rating scales, children's worst pain ratings during "No VR" (treatment as usual pain medications) vs. their worst pain during "Yes VR" was measured during at least 1 day of wound care, and was measured for up to 10 study days the patient used VR. Results: VR significantly reduced children's "worst pain" ratings during burn wound cleaning procedures in the ICU on Day 1. Worst pain during No VR = 8.52 (SD = 1.75) vs. during Yes VR = 5.10 (SD = 3.27), t (47) = 7.11, p < 0.001, SD = 3.33, CI = 2.45-4.38, Cohen's d = 1.03 (indicating large effect size). Patients continued to report the predicted pattern of lower pain and more fun during VR, during multiple sessions. Conclusion: Immersive virtual reality can help reduce the pain of children with large severe burn wounds during burn wound cleaning in the Intensive Care Unit. Additional research and development is recommended.
Databáze: MEDLINE