Effects of Virtual Reality training on medical students' learning motivation and competency.
Autor: | Sattar MU; Mian Usman Sattar, PhD, (Informatics) Student., School of Science and Engineering, Malaysia University of Science and Technology, Malaysia., Palaniappan S; Dr. Sellappan Palaniappan, PhD. Dean School of Science and Engineering, School of Science and Engineering, Malaysia University of Science and Technology, Malaysia., Lokman A; Dr. Asiah Lokman, PhD. Assistant Professor, School of Science and Engineering, Malaysia University of Science and Technology, Malaysia., Hassan A; Dr. Atif Hassan, Post- Doctorate. Director of School of Professional Advancement, Department of Information Systems, University of Management and Technology, Lahore, Pakistan., Shah N; Dr. Nauman Shah, PhD. Chairperson of Information Systems Department, Department of Information Systems, University of Management and Technology, Lahore, Pakistan., Riaz Z; Zurabia Riaz, MS. ERP Officer, Department of Information Systems, University of Management and Technology, Lahore, Pakistan. |
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Jazyk: | angličtina |
Zdroj: | Pakistan journal of medical sciences [Pak J Med Sci] 2019; Vol. 35 (3), pp. 852-857. |
DOI: | 10.12669/pjms.35.3.44 |
Abstrakt: | Objectives: To determine the need of contemporary immersive approaches (Virtual Reality) in teaching and training at medical sector. The main objective of this study was to explore the effects of text, video and immersive technologies learning methodologies for participants' learning in public and private medical colleges and universities of Pakistan. Methods: In this quantitative research 87 medical students of 4 th year from three public and five private medical colleges and universities participated. A laparoscopy operation was selected in consultation with senior medical consultants for this experiment. The experimental material was arranged in virtual reality, video and text based learning. At completion of each of which, participants completed a questionnaire about learning motivation and learning competency through the different mediums. Results: Statistical t-test was selected for the analysis of this study. By comparing the mean values of virtual reality, video, and text based learning methodologies in medical academics; result of virtual reality is at top of others. All performed model are statistically significant (P=0.000) and results can be applied at all population. Conclusion: Through this research, we contribute to medical students learning methodologies. In medical studies, both theoretical and practical expertise has a vital role, while repetition of hands-on practice can improve young doctors' professional competency. Virtual reality was found best for medical students in both learning motivation and learning competency. Medical students and educationist may select virtual reality as new learning methodology for curriculum learning. |
Databáze: | MEDLINE |
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