Assessing Older Adults' Usability Challenges Using Kinect-Based Exergames.

Autor: Harrington CN; Georgia Institute of Technology Human Factors and Aging Laboratory, Atlanta, GA, USA., Hartley JQ; Georgia Institute of Technology Human Factors and Aging Laboratory, Atlanta, GA, USA., Mitzner TL; Georgia Institute of Technology Human Factors and Aging Laboratory, Atlanta, GA, USA., Rogers WA; Georgia Institute of Technology Human Factors and Aging Laboratory, Atlanta, GA, USA.
Jazyk: angličtina
Zdroj: Human Aspects of IT for the Aged Population : Design for Aging : First International Conference, ITAP 2015, held as part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015. Proceedings. Part I. ITAP (Conference) (1st : 20.. [Hum Asp IT Aged Popul (2015)] 2015 Aug; Vol. 9194, pp. 488-499. Date of Electronic Publication: 2015 Jul 21.
DOI: 10.1007/978-3-319-20913-5_45
Abstrakt: Exergames have been growing in popularity as a means to get physical exercise. Although these systems have many potential benefits both physically and cognitively, there may be barriers to their use by older adults due to a lack of design consideration for age-related changes in motor and perceptual capabilities. In this paper we evaluate the usability challenges of Kinect-based exergames for older adults. Older adults rated their interaction with the exergames system based on their perceived usefulness and ease-of-use of these systems. Although many of the participants felt that these systems could be potentially beneficial, particularly for exercise, there were several challenges experienced. We discuss the implications for design guidelines based on the usability challenges assessed.
Databáze: MEDLINE