Repurposing Citizen Science Games as Software Tools for Professional Scientists.

Autor: Cooper S; Northeastern University, scooper@ccs.neu.edu., Sterling ALR; Princeton University, amy@eyewire.org., Kleffner R; Northeastern University, rob.kleffner@gmail.com., Silversmith WM; Princeton University, will@eyewire.org., Siegel JB; University of California, Davis, jbsiegel@ucdavis.edu.
Jazyk: angličtina
Zdroj: FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games [FDG] 2018 Aug; Vol. 2018.
DOI: 10.1145/3235765.3235770
Abstrakt: Scientific software is often developed with professional scientists in mind, resulting in complex tools with a steep learning curve. Citizen science games , however, are designed for citizen scientists- members of the general public. These games maintain scientific accuracy while placing design goals such as usability and enjoyment at the forefront. In this paper, we identify an emerging use of game-based technology , in the repurposing of citizen science games to be software tools for professional scientists in their work. We discuss our experience in two such repurposings: Foldit, a protein folding and design game, and Eyewire, a web-based 3D neuron reconstruction game. Based on this experience, we provide evidence that the software artifacts produced for citizen science can be useful for professional scientists, and provide an overview of key design principles we found to be useful in the process of repurposing.
Databáze: MEDLINE