Abstrakt: |
Abstract: a1_Carrying on the premise of algorithmic principles representing one of the most radical challenges to the artworld the author outlines links among basal concepts such as the image evolution, interface, immersion and virtual reality from the perspective of the humanities. Algorithmic principles have recently been introduced by several media theoreticians as a possible basis for methodological innovation linking art of computer and pre-computer eras. Isolation of elementary operators together with their subsequent construed combinations places the rules according to which the whole creative process is undertaken into a very centre of a theoretical research. Moreover, such process tides over the object construction while bridging the traditional aesthetics and particular aspects of action theory. The definition of interface in terms of a shared context for action goes beyond just technical descriptions in order to offer possible interpretation of cybernetic praxis employed in realm of contemporary artistic creation. A crucial role of the interface within cultural practice opens up views connecting action rules with participatory forms of audience response and bearing the potential to alternatively develop the notion of a (social) performance. With focus on examples of both historical and the most recent application of information technologies to artistic expression there are some of the essential features of the so-called interactive art captured and creative strategies in the domain of immersive interactive installations highlighted. Special attention is dedicated to the immersive techniques of VR systems as they are subject to critical scrutiny seeking linkage with some of phenomenological ideas such as an active embodiment. |