From tile algorithm to stripe algorithm: a CUBLAS-based parallel implementation on GPUs of Gauss method for the resolution of extremely large dense linear systems stored on an array of solid state devices.
Autor: | Carcenac, Manuel1 manuel.carcenac@gmail.com |
---|---|
Zdroj: | Journal of Supercomputing. Apr2014, Vol. 68 Issue 1, p365-413. 49p. |
Databáze: | Academic Search Ultimate |
Externí odkaz: |