Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing.

Autor: Garanzha, Kirill1 kirill@garanzha.com, Loop, Charles2 cloop@microsoft.com
Zdroj: Computer Graphics Forum. May2010, Vol. 29 Issue 2, p289-298. 10p. 10 Diagrams, 1 Chart, 5 Graphs.
Databáze: Academic Search Ultimate