Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing.
Autor: | Garanzha, Kirill1 kirill@garanzha.com, Loop, Charles2 cloop@microsoft.com |
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Zdroj: | Computer Graphics Forum. May2010, Vol. 29 Issue 2, p289-298. 10p. 10 Diagrams, 1 Chart, 5 Graphs. |
Databáze: | Academic Search Ultimate |
Externí odkaz: |