Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

Autor: Pradorn Sureephong1 pradorn.s@cmu.ac.th, Suepphong Chernbumroong2 suepphong.c@cmu.ac.th, Supicha Niemsup3 supicha_n@cmu.ac.th, Pipitton Homla4 pipitton_h@cmu.ac.th, Kannikar Intawong1 kannikar.i@cmu.ac.th, Kitti Puritat1 kitti.p@cmu.ac.th
Zdroj: Information Technology & Libraries. Mar2024, Vol. 43 Issue 1, p1-26. 26p.
Databáze: Academic Search Ultimate