Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: the quadrilateral method approach.
Autor: | HABIB, Mohammad Ahsan1, RAJA-YUSOF, Raja-Jamilah1 rjry@um.edu.my, SALIM, Siti Salwah1, SANI, Asmiza Abdul1, SOFIAN, Hazrina1, ABU BAKAR, Aishah2 |
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Zdroj: | Turkish Journal of Electrical Engineering & Computer Sciences. 2021, Vol. 29 Issue 5, p2280-2297. 18p. |
Databáze: | Academic Search Ultimate |
Externí odkaz: |