Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: the quadrilateral method approach.

Autor: HABIB, Mohammad Ahsan1, RAJA-YUSOF, Raja-Jamilah1 rjry@um.edu.my, SALIM, Siti Salwah1, SANI, Asmiza Abdul1, SOFIAN, Hazrina1, ABU BAKAR, Aishah2
Zdroj: Turkish Journal of Electrical Engineering & Computer Sciences. 2021, Vol. 29 Issue 5, p2280-2297. 18p.
Databáze: Academic Search Ultimate