Popis: |
Use qualities are sought after in interaction design and increasingly reachable given the new developments in tangible, ubiquitous and embodied interactions. But are they really obtainable regardless of what approach one chooses. This thesis explores how use qualities can be reached by Organic Interaction Design and in doing so it also provides a primer for what this concept entails: A concept which demands a high level of intuitivity in the designs of new media and new interaction trajectories. It is implemented here in a case of an interactive table complete with tangible interactions. This thesis provides examples of how use qualities such as immersion, playability and even vulnerability are reached not via e.g. system transparency but rather via a mimicry of the tacit cues of biological systems occurring in the natural world. The interaction design need be thoughtful and holistic for such endeavors. |