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The marketshare of touch devices is increasing, and so is the number of games on that platform. As touch devices have become almost as powerful as game consoles, games from the PC and console platforms are being adapted to these touch devices. Console and PC games often feature quite complex controls which can be difficult to implement on touch devices. This thesis details the design, implementation, and evaluation of methods of interacting with a 3D game on touch devices. The project was performed at Dohi Sweden on the game MilMo, which is a 3D game currently available on the web. The results of this projects was two prototypes that were evaluated using both user tests as well as heuristic evaluation. The evaluation show that one of the prototypes was preferred because it was more similar to other existing solutions. |