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This thesis investigates the portrayal of medievalism and the female images in computergames by examining the strategy game Medieval II Total War and fantasy strategy game TotalWar Warhammer II through a feminist lens.The study employs gender theories and game analysis, drawing on Laura Mulvey's "The MaleGaze" theory to identify and analyze genders as well as historical aspects of the games.The analysis reveals that the games present a predominantly male-oriented hierarchicalstructure. This results in a vague and stereotypical portrayal of female characters in thegames, with limited agency and voice. The research emphasizes the importance of women's voices and choices in computer gamesand argues that the representation of medievalism and feminism in games should be moreinclusive, diverse, and nuanced. This suggests that game developers should strive to creategames that offer meaningful choices and experiences for all players, regardless of gender, andavoid reinforcing gender stereotypes and biases. This study contributes to the growing field ofgame studies by highlighting the need for feminist perspectives and critical analysis inunderstanding and improving the representation of women in computer games. Keywords: Computer games, gaming, medievalism, feminism, view of women, medieval age,fantasy, Medieval II Total War, Total War Warhammer II |