Assessing Older Adults' Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
Autor: | Regalado, Francisco, Ortet, Cláudia Pedro, Costa, Liliana Vale, Santos, Carlos, Veloso, Ana Isabel |
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Rok vydání: | 2023 |
Předmět: |
Sozialwissenschaften
Soziologie Publizistische Medien Journalismus Verlagswesen Social sciences sociology anthropology News media journalism publishing active and healthy ageing digital competences digital games miOne older adults online community Gerontologie Alterssoziologie interaktive elektronische Medien Gerontology Interactive electronic Media alter Mensch Digitalisierung Online-Medien Altern Netzgemeinschaft Computerspiel Gesundheit Medienkompetenz elderly digitalization online media aging internet community computer game health media skills |
Zdroj: | Media and Communication, 11, 3, 88-100, Communication for Seniors' Inclusion in Today's Society |
Druh dokumentu: | Zeitschriftenartikel<br />journal article |
ISSN: | 2183-2439 |
DOI: | 10.17645/mac.v11i3.6796 |
Popis: | The growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that different types of applications of digital platforms, i.e., digital games, can foster new opportunities to encourage active and healthy ageing (AHA) by promoting knowledge acquisition, developing competences, fostering well-being, and deepening social connections. Therefore, this study aims to assess older adults’ perspectives and participation in digital game-related strategies and how these can foster AHA. A mixed-methods approach was applied, resorting to field notes and a questionnaire, involving 18 participants aged between 63 and 81, at the Ageing Lab (Laboratório do Envelhecimento). Through 10 exploratory digital gaming-related sessions over approximately two months, participants were introduced to game-related strategies and online communities. Overall, this study sustained previous research about the influence of digital games and online communities in the promotion of AHA, by encouraging participation in society, acquisition of new digital competences in the dimensions of information and data literacy, communication and collaboration, and safety; and maintaining one’s health and well-being. Moreover, findings suggest that continued contact with information and communication technologies stimulates digital proficiency, thus further fostering inclusion in an increasingly digital society. |
Databáze: | SSOAR – Social Science Open Access Repository |
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