A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator

Autor: Hvolbek AP, Nilsson PM, Sanguedolce F, Lund L
Jazyk: angličtina
Rok vydání: 2019
Předmět:
Zdroj: Advances in Medical Education and Practice, Vol Volume 10, Pp 627-634 (2019)
Druh dokumentu: article
ISSN: 1179-7258
Popis: Andreas Pierre Hvolbek,1 Philip Mørkeberg Nilsson,2 Francesco Sanguedolce,3 Lars Lund1,3,41Department of Urology, Odense University Hospital, Odense, Denmark; 2Copenhagen Academy for Medical Education and Simulation, Rigshospitalet, University of Copenhagen and the Capital Region of Denmark, Copenhagen, Denmark; 3Department of Urology, Aalborg University Hospital, Aalborg, Denmark; 4Department of Clinical Research, University of Southern Denmark, Odense, DenmarkBackground: Robot-assisted surgery is a growing field. Prior video game experience might give advantage to novice robotic surgeons.Aim: Assessing if prior video gaming experience gives advantage in performing high-fidelity virtual reality (VR)-simulated robotic surgery.Methods: In this observational study, 30 medical students and 2 interns (17 females; 15 males) with median age 25 years (range, 24–26 years) were recruited and subsequently divided into groups according to prior gaming experience; gamers (≥6 video game hours/week) vs nongamers (6 hrs/week might give advantage in simulated robotic surgery. We recommend future studies testing this hypothesis to develop simulator programs for certification of robotic surgeons.Keywords: robot-assisted surgery, procedure specific, virtual reality, computer simulation, video game
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