Simulating Quantum Computation: How Many 'Bits' for 'It'?

Autor: Michael Zurel, Cihan Okay, Robert Raussendorf
Jazyk: angličtina
Rok vydání: 2024
Předmět:
Zdroj: PRX Quantum, Vol 5, Iss 3, p 030343 (2024)
Druh dokumentu: article
ISSN: 2691-3399
DOI: 10.1103/PRXQuantum.5.030343
Popis: A recently introduced classical simulation method for universal quantum computation with magic states operates by repeated sampling from probability functions [M. Zurel et al. PRL 260404 (2020)]. This method is closely related to sampling algorithms based on Wigner functions, with the important distinction that Wigner functions can take negative values obstructing the sampling. Indeed, negativity in Wigner functions has been identified as a precondition for a quantum speed-up. However, in the present method of classical simulation, negativity of quasiprobability functions never arises. This model remains probabilistic for all quantum computations. In this paper, we analyze the amount of classical data that the simulation procedure must track. We find that this amount is small. Specifically, for any number n of magic states, the number of bits that describe the quantum system at any given time is 2n^{2}+O(n).
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