The predicted risk of head injury from fall-related impacts on to third-generation artificial turf and grass soccer surfaces: A comparative biomechanical analysis
Autor: | Leonard Derek Martin Nokes, L. Whitelegg, Michael David Jones, Peter Theobald |
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Rok vydání: | 2010 |
Předmět: |
Risk
medicine.medical_specialty Injury control Head impact Accident prevention education Head injury Poison control Physical Therapy Sports Therapy and Rehabilitation Impact test Poaceae medicine.disease Third generation Biomechanical Phenomena Injury Severity Score Physical medicine and rehabilitation Brain Injuries Athletic Injuries Soccer Artificial turf medicine Humans Environmental science Accidental Falls Orthopedics and Sports Medicine |
Zdroj: | Sports Biomechanics. 9:29-37 |
ISSN: | 1752-6116 1476-3141 |
DOI: | 10.1080/14763141003690245 |
Popis: | The risk of soccer players sustaining mild traumatic brain injury (MTBI) following head impact with a playing surface is unclear. This study investigates MTBI by performing headform impact tests from varying heights onto a range of third-generation artificial turf surfaces. Each turf was prepared as per manufacturers specifications within a laboratory, before being tested immediately following installation and then again after a bedding-in period. Each turf was tested dry and when wetted to saturation. Data from the laboratory tests were compared to an in situ third-generation surface and a professional grass surface. The surface performance threshold was set at a head impact criterion (HIC) = 400, which equates to a 10% risk of the head impact causing MTBI. All six third-generation surfaces had a >10% risk of MTBI from a fall >0.77 m; the inferior surfaces required a fall from just 0.46 m to have a 10% MTBI risk. Wetting the artificial turf did not produce a statistically significant improvement (P > 0.01). The in situ third-generation playing surface produced HIC values within the range of bedded-in experimental values. However, the natural turf pitch was the superior performer – necessitating fall heights exceeding those achievable during games to achieve HIC = 400. |
Databáze: | OpenAIRE |
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