Effectiveness of a Participatory and Interactive Virtual Reality Intervention in Patients With Social Anxiety Disorder: Longitudinal Questionnaire Study
Autor: | Hyun-Jin Kim, Chung Yean Cho, Sungkil Lee, Seung Moo Lee, Chul Hyun Cho, Gerard Jounghyun Kim, Seul Ki Lee, Dooyoung Jung, Ji Won Hur, Seungmoon Choi, Heon Jeong Lee |
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Rok vydání: | 2020 |
Předmět: |
Adult
Male 050103 clinical psychology Beck Anxiety Inventory social anxiety disorder effectiveness Health Informatics Liebowitz social anxiety scale Anxiety lcsh:Computer applications to medicine. Medical informatics Fear of negative evaluation Young Adult 03 medical and health sciences 0302 clinical medicine Surveys and Questionnaires Intervention (counseling) medicine Humans 0501 psychology and cognitive sciences Longitudinal Studies intervention Original Paper Virtual Reality Exposure Therapy lcsh:Public aspects of medicine 05 social sciences Social anxiety lcsh:RA1-1270 questionnaires Social relation 030227 psychiatry Case-Control Studies Rumination virtual reality lcsh:R858-859.7 Female medicine.symptom Psychology Clinical psychology |
Zdroj: | Journal of Medical Internet Research, Vol 22, Iss 10, p e23024 (2020) Journal of Medical Internet Research |
ISSN: | 1438-8871 |
DOI: | 10.2196/23024 |
Popis: | BackgroundSocial anxiety disorder (SAD) is characterized by excessive fear of negative evaluation and humiliation in social interactions and situations. Virtual reality (VR) treatment is a promising intervention option for SAD.ObjectiveThe purpose of this study was to create a participatory and interactive VR intervention for SAD. Treatment progress, including the severity of symptoms and the cognitive and emotional aspects of SAD, was analyzed to evaluate the effectiveness of the intervention.MethodsIn total, 32 individuals with SAD and 34 healthy control participants were enrolled in the study through advertisements for online bulletin boards at universities. A VR intervention was designed consisting of three stages (introduction, core, and finishing) and three difficulty levels (easy, medium, and hard) that could be selected by the participants. The core stage was the exposure intervention in which participants engaged in social situations. The effectiveness of treatment was assessed through Beck Anxiety inventory (BAI), State‐Trait Anxiety Inventory (STAI), Internalized Shame Scale (ISS), Post-Event Rumination Scale (PERS), Social Phobia Scale (SPS), Social Interaction Anxiety Scale (SIAS), Brief-Fear of Negative Evaluation Scale (BFNE), and Liebowitz Social Anxiety Scale (LSAS).ResultsIn the SAD group, scores on the BAI (F=4.616, P=.009), STAI-Trait (F=4.670, P=.004), ISS (F=6.924, P=.001), PERS-negative (F=1.008, PConclusionsThese findings indicated that a participatory and interactive VR intervention had a significant effect on alleviation of the clinical symptoms of SAD, confirming the usefulness of VR for the treatment of SAD. VR treatment is expected to be one of various beneficial therapeutic approaches in the future.Trial RegistrationClinical Research Information Service (CRIS) KCT0003854; https://cris.nih.go.kr/cris/search/search_result_st01.jsp?seq=13508 |
Databáze: | OpenAIRE |
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