Pursuit-evasion Game for Nonholonomic Mobile Robots With Obstacle Avoidance using NMPC

Autor: Ahmad Hably, Mukhtar Sani, Bogdan Robu
Přispěvatelé: GIPSA - COntrol, PErception, Robots, navigation and Intelligent Computing (GIPSA-COPERNIC), GIPSA Pôle Sciences des Données (GIPSA-PSD), Grenoble Images Parole Signal Automatique (GIPSA-lab), Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes (UGA)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP ), Université Grenoble Alpes (UGA)-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes (UGA)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP ), Université Grenoble Alpes (UGA)-Grenoble Images Parole Signal Automatique (GIPSA-lab), Université Grenoble Alpes (UGA), GIPSA - Modelling and Optimal Decision for Uncertain Systems (GIPSA-MODUS), GIPSA Pôle Automatique et Diagnostic (GIPSA-PAD)
Rok vydání: 2020
Předmět:
Zdroj: MED
MED 2020-28th Mediterranean Conference on Control and Automation
MED 2020-28th Mediterranean Conference on Control and Automation, Sep 2020, Saint-Raphaël, France
HAL
DOI: 10.1109/med48518.2020.9182862
Popis: International audience; In this work, non-cooperative competitive games between two unmanned ground robots using Nonlinear Model Predictive Control (NMPC) while incorporating obstacle avoidance techniques are studied. The objective of the first player (pursuer) is to minimize the relative distance and orientation between itself and the second player (evader) while avoiding obstacles, whereas the evader does the opposite. The Pursuit-Evasion Game (PEG) being a typical class of a differential game is formulated as a zero-sum game with two homogeneous players in five different game scenarios. The objective function of each player is formulated as a double optimization problem and is solved separately using NMPC techniques. The optimal trajectory of each player is computed iteratively by considering the best response of the opponent player. The level of information is assumed to be symmetric. Simulations of various scenarios show the winning possibility of each player.
Databáze: OpenAIRE