Illusion-enhanced Virtual Reality Exercise for Neck Pain: A Replicated Single Case Series
Autor: | G. Lorimer Moseley, Bart Michiels, Ann Meulders, Michele Sterling, Daniel S. Harvie, Ross T. Smith |
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Přispěvatelé: | Section Experimental Health Psychology, RS: FPN CPS I, Harvie, Daniel S, Smith, Ross T, Moseley, GL, Meulders, Ann, Michiels, Bart, Sterling, Michele |
Rok vydání: | 2019 |
Předmět: |
DISABILITY-INDEX
neck pain law.invention 0302 clinical medicine Randomized controlled trial TREATMENT MODALITIES 030202 anesthesiology law brain training Back pain MIRROR VISUAL FEEDBACK Range of Motion Articular media_common OF-THE-ART Neck pain exercise therapy Neck Pain Chronic pain Virtual Reality whiplash-associated disorder Exercise Therapy BACK-PAIN illusion virtual reality medicine.symptom Chronic Pain Range of motion chronic pain medicine.medical_specialty GRADED MOTOR IMAGERY Imagery Psychotherapy media_common.quotation_subject persistent pain Illusion Virtual reality NONCONSCIOUS ACTIVATION 03 medical and health sciences MOVEMENT Physical medicine and rehabilitation cortical representation cortical reorganization medicine Humans HAND LOCALIZATION business.industry braintraining Neck exercises medicine.disease Anesthesiology and Pain Medicine PSYCHOMETRIC PROPERTIES Neurology (clinical) business 030217 neurology & neurosurgery |
Zdroj: | Clinical Journal of Pain, 36(2), 101-109. LIPPINCOTT WILLIAMS & WILKINS |
ISSN: | 1536-5409 0749-8047 |
Popis: | Objectives: Body illusions have shown promise in treating some chronic pain conditions. We hypothesized that neck exercises performed in virtual reality (VR) with visual feedback of rotation amplified would reduce persistent neck pain. Methods: In a multiple-baseline replicated single case series, 8 blinded individuals with persistent neck pain completed a 4-phase intervention (initial n=12, 4 dropouts): (1) "baseline"; (2) "VR" during which participants performed rotation exercises in VR with no manipulation of visual feedback; (3) "VR enhanced" during which identical exercises were performed but visual feedback overstated the range of motion being performed; (4) "follow-up." Primary outcomes were twice-daily measures of pain-free range of motion and pain intensity. During the baseline and follow-up phases, measures were taken but no intervention took place. Results: No differences in primary outcomes were found between VR and baseline, VR enhanced and VR, or VR enhanced and follow-up. Discussion: Our hypothesis, that neck exercises performed in VR with visual feedback of rotation amplified, would reduce persistent neck pain was not supported. Possible explanations and future directions are discussed. ispartof: Clinical Journal Of Pain vol:36 issue:2 pages:101-109 ispartof: location:United States status: published |
Databáze: | OpenAIRE |
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