Creating GridlockED: A Serious Game for Teaching About Multipatient Environments
Autor: | Alim Pardhan, Daniel Tsoy, Simon Huang, Teresa M. Chan, Paula Sneath, Josh Rempel, Nicole Bodnariuc, Mathew Mercuri |
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Rok vydání: | 2018 |
Předmět: |
Adult
Male 020205 medical informatics Iterative design Process (engineering) media_common.quotation_subject MEDLINE Fidelity 02 engineering and technology Education 03 medical and health sciences Young Adult 0302 clinical medicine 0202 electrical engineering electronic engineering information engineering Humans 030212 general & internal medicine Curriculum media_common Medical education Modality (human–computer interaction) Education Medical business.industry ComputingMilieux_PERSONALCOMPUTING Internship and Residency Usability General Medicine Triage Video Games Emergency Medicine Female business Psychology |
Zdroj: | Academic medicine : journal of the Association of American Medical Colleges. 94(1) |
ISSN: | 1938-808X |
Popis: | Problem As patient volumes increase, it is becoming increasingly important to find novel ways to teach junior medical learners about the intricacies of managing multiple patients simultaneously and about working in a resource-limited environment. Approach Serious games (i.e., games not intended purely for fun) are a teaching modality that have been gaining momentum as teaching tools in medical education. From May 2016 to August 2017, the authors designed and tested a serious game, called GridlockED, to provide a focused educational experience for medical trainees to learn about multipatient care and patient flow. The game allows as many as six people to play it at once. Gameplay relies on the players working collaboratively (as simulated members of a medical team) to triage, treat, and disposition "patients" in a manner that simulates true emergency department operations. After researching serious games, the authors developed the game through an iterative design process. Next, the game underwent preliminary peer review by experienced gamers and practicing clinicians, whose feedback the authors used to adjust the game. Attending physicians, nurses, and residents have tested GridlockED for usability, fidelity, acceptability, and applicability. Outcomes On the basis of initial testing, clinicians suggest that this game will be useful and has fidelity for teaching patient-flow concepts. Next steps Further play testing will be needed to fully examine learning opportunities for various populations of trainees and for various media. GridlockED may also serve as a model for developing other games to teach about processes in other environments or specialties. |
Databáze: | OpenAIRE |
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