The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support
Autor: | Zacharias Pervolarakis, Stavroula Ntoa, Aldo Xhako, Anastasia Ntagianta, Emmanouil Ntafotis, Stella Kopidaki, Constantine Stephanidis, Ioanna Zidianaki, Andreas Michelakis, Emmanouil Zidianakis, Nikolaos Partarakis, Michalis Foukarakis, Antonis Dimopoulos, Eirini Kontaki |
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Rok vydání: | 2021 |
Předmět: |
Computer Networks and Communications
Computer science photorealistic renderings lcsh:TK7800-8360 Context (language use) 02 engineering and technology Ontology (information science) Virtual reality Exhibition World Wide Web Documentation User experience design 020204 information systems 0202 electrical engineering electronic engineering information engineering Immersion (virtual reality) Narrative natural language processing Electrical and Electronic Engineering User-centered design virtual museum business.industry semantic content representation lcsh:Electronics virtual exhibition Hardware and Architecture Control and Systems Engineering Signal Processing virtual reality 020201 artificial intelligence & image processing web-based 3D/VR exhibitions business Storytelling |
Zdroj: | Electronics, Vol 10, Iss 363, p 363 (2021) Electronics Volume 10 Issue 3 |
ISSN: | 2079-9292 |
DOI: | 10.3390/electronics10030363 |
Popis: | With the ever-advancing availability of digitized museum artifacts, the question of how to make the vast collection of exhibits accessible and explorable beyond what museums traditionally offer via their websites and exposed databases has recently gained increased attention. This research work introduces the Invisible Museum: a user-centric platform that allows users to create interactive and immersive virtual 3D/VR exhibitions using a unified collaborative authoring environment. The platform itself was designed following a Human-Centered Design approach, with the active participation of museum curators and end-users. Content representation adheres to domain standards such as International Committee for Documentation of the International Council of Museums (CIDOC-CRM) and the Europeana Data Model and exploits state-of-the-art deep learning technologies to assist the curators by generating ontology bindings for textual data. The platform enables the formulation and semantic representation of narratives that guide storytelling experiences and bind the presented artifacts with their socio-historic context. Main contributions are pertinent to the fields of (a) user-designed dynamic virtual exhibitions, (b) personalized suggestions and exhibition tours, (c) visualization in web-based 3D/VR technologies, and (d) immersive navigation and interaction. The Invisible Museum has been evaluated using a combination of different methodologies, ensuring the delivery of a high-quality user experience, leading to valuable lessons learned, which are discussed in the article. |
Databáze: | OpenAIRE |
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