Mind tricks for presence
Autor: | Daniel Sjölie, Sebastian Badylak |
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Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
Focus (computing)
Computer science 05 social sciences 050801 communication & media studies 020207 software engineering Activity theory 02 engineering and technology Virtual reality Mixed reality 0508 media and communications Human–computer interaction 0202 electrical engineering electronic engineering information engineering Related research digital_media Grounded cognition cs Brain function |
Zdroj: | FDG |
Popis: | As virtual and mixed reality (VR/MR) technology moves steadily towards general availability accessible descriptions of the surrounding theory is desirable. An initial focus on high-level concepts can provide common language for diverse teams, including artists, designers and engineers, helping them to quickly get a sense of basic principles and gain a familiarity with related research for further study. The concepts of synchronized reality and grounded simulation are introduced as helpful starting points for thinking about the design and development of mixed reality systems with optimal presence. This paper provides case studies where recent commercial VR applications are analyzed with the proposed principles in mind, in an attempt to illustrate to developers how to think about design of mixed reality games for optimal presence. |
Databáze: | OpenAIRE |
Externí odkaz: |