Nano-Games for Cultural Venues: the HEAL game
Autor: | Joao Pequenão, Georgios Lepouras, Jenny Rompa, Angeliki Antoniou |
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Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
lcsh:Computer software
Applied Mathematics Media studies ComputingMilieux_PERSONALCOMPUTING Computer Graphics and Computer-Aided Design lcsh:QA75.5-76.95 Education digital games nano-games CERN HEAL Human-Computer Interaction lcsh:QA76.75-76.765 Artificial Intelligence Nano Sociology lcsh:Electronic computers. Computer science lcsh:L Software Education and Outreach lcsh:Education |
Zdroj: | International Journal of Serious Games, Vol 7, Iss 2 (2020) |
ISSN: | 2384-8766 |
Popis: | Many are the times when visitors leave an exhibition without a clue about its message. In an effort to eliminate this phenomenon, museums, institutes and organisations (MIOs) adopt more attractive, engaging and fun content to provide a high quality and fast learning experience. Games seem to be an interesting suggestion to this approach but they are time consuming. To this end, we introduce nano-games. We define nano-games as short, easy to master, self–contained games of a single level of difficulty, having basic and direct rules that stay unaltered throughout the play and challenge players with clearly defined goals reachable within tens of seconds of gameplay. This approach has been adopted and evaluated in the premises of European Center for Nuclear Research (CERN). |
Databáze: | OpenAIRE |
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