Exploring Differences Among Video Gamers With and Without Depression: Contrasting Emotion Regulation and Mindfulness
Autor: | Matthew T. Keough, Jeffrey L. Derevensky, Loredana Marchica, Devin J. Mills |
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Rok vydání: | 2020 |
Předmět: |
Adult
Male Mindfulness Social Psychology media_common.quotation_subject Appeal 050801 communication & media studies 050109 social psychology Leisure activity Comorbidity Developmental psychology Young Adult 0508 media and communications Humans 0501 psychology and cognitive sciences Applied Psychology Depression (differential diagnoses) media_common Depressive Disorder Depression Communication Addiction 05 social sciences General Medicine Computer Science Applications Emotional Regulation Human-Computer Interaction Behavior Addictive Video Games Impulsive Behavior Female Psychology human activities |
Zdroj: | Cyberpsychology, behavior and social networking. 23(2) |
ISSN: | 2152-2723 |
Popis: | Video games are a leisure activity with mass appeal for individuals of all ages. However, for some individuals, playing video games may become problematic and addictive, resulting in negative consequences affecting their physical, social, and psychological well-being. Internet gaming disorder (IGD) has estimated prevalence rates of around 3 percent and has been strongly associated with several psychopathologies, including depression. Given that emotion regulation (ER) and mindfulness are fluid constructs that can be enhanced, the potential for intervention and prevention is considerable. Thus, this study sought to, as a first step in determining clinical relevance, explore the differences in ER, mindfulness, and impulsivity among emerging adult gamers who met criteria for IGD, depression, or both IGD and depression (Dep + IGD). A sample of 1,536 gamers (45 percent male |
Databáze: | OpenAIRE |
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