Automatic annotation of surgical activities using virtual reality environments
Autor: | Arnaud Huaulmé, Pierre Jannin, Fabien Despinoy, Kanako Harada, Saul Alexis Heredia Perez, Mamoru Mitsuishi |
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Přispěvatelé: | Laboratoire Traitement du Signal et de l'Image (LTSI), Université de Rennes (UR)-Institut National de la Santé et de la Recherche Médicale (INSERM), The University of Tokyo (UTokyo), Université de Rennes 1 (UR1), Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES)-Institut National de la Santé et de la Recherche Médicale (INSERM) |
Rok vydání: | 2019 |
Předmět: |
Models
Anatomic Operating Rooms Process modeling Situation awareness Computer science Process (engineering) Automatic annotation 0206 medical engineering Biomedical Engineering Health Informatics 02 engineering and technology Virtual reality Health informatics Bottleneck 030218 nuclear medicine & medical imaging Task (project management) Machine Learning 03 medical and health sciences Annotation 0302 clinical medicine Surgical simulation Human–computer interaction Humans Radiology Nuclear Medicine and imaging business.industry Virtual Reality Reproducibility of Results General Medicine 020601 biomedical engineering Computer Graphics and Computer-Aided Design Computer Science Applications Surgical process model Surgery Computer-Assisted [SDV.IB]Life Sciences [q-bio]/Bioengineering Surgery Computer Vision and Pattern Recognition business [SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processing |
Zdroj: | International Journal of Computer Assisted Radiology and Surgery International Journal of Computer Assisted Radiology and Surgery, 2019, 14 (10), pp.1663-1671. ⟨10.1007/s11548-019-02008-x⟩ International Journal of Computer Assisted Radiology and Surgery, Springer Verlag, 2019, 14 (10), pp.1663-1671. ⟨10.1007/s11548-019-02008-x⟩ |
ISSN: | 1861-6429 1861-6410 |
DOI: | 10.1007/s11548-019-02008-x⟩ |
Popis: | International audience; Purpose - Annotation of surgical activities becomes increasingly important for many recent applications such as surgical workflow analysis, surgical situation awareness, and the design of the operating room of the future, especially to train machine learning methods in order to develop intelligent assistance. Currently, annotation is mostly performed by observers with medical background and is incredibly costly and time-consuming, creating a major bottleneck for the above-mentioned technologies. In this paper, we propose a way to eliminate, or at least limit, the human intervention in the annotation process. Methods - Meaningful information about interaction between objects is inherently available in virtual reality environments. We propose a strategy to convert automatically this information into annotations in order to provide as output individual surgical process models. Validation - We implemented our approach through a peg-transfer task simulator and compared it to manual annotations. To assess the impact of our contribution, we studied both intra- and inter-observer variability. Results and conclusion - In average, manual annotations took more than 12 min for 1 min of video to achieve low-level physical activity annotation, whereas automatic annotation is achieved in less than a second for the same video period. We also demonstrated that manual annotation introduced mistakes as well as intra- and inter-observer variability that our method is able to suppress due to the high precision and reproducibility. |
Databáze: | OpenAIRE |
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