To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
Autor: | Po Sheng Chiu, Sheng Bo Huang, Chin-Feng Lai, Yu-Lin Jeng, Hua Xu Zhong |
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Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
Entrepreneurship
media_common.quotation_subject lcsh:BF1-990 Mindset peer learning World Café model 050105 experimental psychology 03 medical and health sciences 0302 clinical medicine computational thinking maker education Computer literacy medicine Mathematics education ComputingMilieux_COMPUTERSANDEDUCATION Psychology 0501 psychology and cognitive sciences creatively Peer learning Curriculum General Psychology media_common Original Research learning motivation ComputingMilieux_THECOMPUTINGPROFESSION Computational thinking 05 social sciences Creativity brainstorm lcsh:Psychology Learning disability medicine.symptom 030217 neurology & neurosurgery |
Zdroj: | Frontiers in Psychology, Vol 11 (2020) Frontiers in Psychology |
ISSN: | 1664-1078 |
DOI: | 10.3389/fpsyg.2020.01572/full |
Popis: | With the swift development of technology in recent years, entrepreneurs are facing rapid changes in industry. To cope with such changes at home and abroad, The Ministry of Education is actively promoting innovative education with the aim of cultivating students' entrepreneurship. On this basis, this study proposes an innovative curriculum design based on an Internet-of-Things (IoT) programming course. The reason is that it develops computational thinking skills while students are learning programming and also cultivates logical thinking skills and problem-solving skills, which are critical to entrepreneurship. We also design a number of learning activities that enable students to express their opinions and ideas while gaining more knowledge through peer interaction and discussion. Overall, this study explores the impact of "maker education" on students' attitudes toward computer thinking. The results indicate that maker education has a positive impact on their ability to learn computer skills. In terms of learning motivation, students are not motivated by maker education and reduce their confidence on the curriculum. The reason may be that the curriculum requires the acquisition of software and hardware skills, which will increase the student's learning burden, so they more likely to encounter learning disabilities. |
Databáze: | OpenAIRE |
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