Becoming a Gamer: Performative Construction of Gendered Gamer Identities
Autor: | Marke Kivijärvi, Saija Katila |
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Rok vydání: | 2021 |
Předmět: |
Cultural Studies
Hegemony digital games sosiaalinen identiteetti 050801 communication & media studies Performative utterance Resistance (psychoanalysis) pelikulttuuri resistance sukupuolittuminen 0508 media and communications 5. Gender equality Arts and Humanities (miscellaneous) gender peliteollisuus Sociology gamer identity performatiivisuus Relation (history of concept) Applied Psychology Communication 05 social sciences 050301 education 16. Peace & justice Human-Computer Interaction performativity peliala sukupuoliroolit Aesthetics Anthropology Performativity Construct (philosophy) 0503 education |
Zdroj: | Games and Culture. 17:461-481 |
ISSN: | 1555-4139 1555-4120 |
DOI: | 10.1177/15554120211042260 |
Popis: | This article examines how women construct their gameplay identities in relation to the hegemonic “gamer” discourse. The article is based on semi-structured in-depth interviews with women who occupy central roles in the Finnish gaming industry. We deploy Judith Butler’s theorization of performative identity construction to examine how the women negotiate their identity in relation to the hegemonic gamer discourse, focusing on how they both embrace and resist the hegemonic, masculine constructions of gameplay. The study shows the dynamics surrounding the gamer identity. While women submit to the hegemonic gamer discourse, reproducing the masculine gamer notions to gain recognition as a viable member of the gameplay community, the study also identifies how subversive opportunities arise as the women deploy new, alternative versions of gamer identity. The hegemonic discourse is subverted through the identity position of tech-savvy, which departs from the masculine connotations. |
Databáze: | OpenAIRE |
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