Using Gamification to Improve Productivity and Increase Knowledge Retention During Orientation
Autor: | Susan Finlayson, Dina Krenzischeck, Stacey Brull, Teresa Kostelec, Ryan MacDonald |
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Rok vydání: | 2017 |
Předmět: |
Program evaluation
Inservice Training Knowledge management Nursing staff 030504 nursing Leadership and Management business.industry Computer science General Medicine Nursing Staff Hospital Knowledge retention 03 medical and health sciences Games Experimental 0302 clinical medicine Critical thinking Orientation (mental) Orientation training ComputingMilieux_COMPUTERSANDEDUCATION Humans 030212 general & internal medicine 0305 other medical science business Productivity Program Evaluation |
Zdroj: | JONA: The Journal of Nursing Administration. 47:448-453 |
ISSN: | 1539-0721 0002-0443 |
DOI: | 10.1097/nna.0000000000000512 |
Popis: | Nursing administrators must provide cost-effective and efficient ways of orientation training. Traditional methods including classroom lecture can be costly with low retention of the information. Gamification engages the user, provides a level of enjoyment, and uses critical thinking skills.The aim of this study is to explore the effectiveness, during orientation, of 3 different teaching methods: didactic, online modules, and gamification. Specifically, is there a difference in nurses' clinical knowledge postorientation using these learning approaches?A quasi-experimental study design with a 115-person convenience sample split nurses into 3 groups for evaluation of clinical knowledge before and after orientation.The gamification orientation group had the highest mean scores postorientation compared with the didactic and online module groups.Findings demonstrate gamification as an effective way to teach when compared with more traditional methods. Staff enjoy this type of learning and retained more knowledge when using gaming elements. |
Databáze: | OpenAIRE |
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