A Platform Based on Personalized Exergames and Natural User Interfaces to Promote Remote Physical Activity and Improve Healthy Aging in Elderly People
Autor: | David Vallejo, Begoña Polonio-López, Marta Rodríguez-Hernández, Ana-Isabel Corregidor-Sánchez, José Luis Martín-Conty, Cristian Gómez-Portes, Santiago Schez-Sobrino |
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Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
Computer science
media_common.quotation_subject Geography Planning and Development Internet privacy Physical activity TJ807-830 Context (language use) Management Monitoring Policy and Law remote physical activity TD194-195 Renewable energy sources 03 medical and health sciences 0302 clinical medicine Promotion (rank) Telerehabilitation Natural (music) Elderly people healthy aging telerehabilitation personalized exergames natural user interfaces GE1-350 030212 general & internal medicine media_common Environmental effects of industries and plants Renewable Energy Sustainability and the Environment business.industry Usability Environmental sciences User interface business 030217 neurology & neurosurgery |
Zdroj: | Sustainability, Vol 13, Iss 7578, p 7578 (2021) Sustainability; Volume 13; Issue 14; Pages: 7578 |
ISSN: | 2071-1050 |
Popis: | In recent years, there has been a significant growth in the number of research works focused on improving the lifestyle and health of elderly people by means of technology. Telerehabilitation and the promotion of physical activity at home have been two of the fields that have attracted more attention, especially currently due to the COVID-19 pandemic. However, elderly people are sometimes reluctant to use technology at home, mainly due to fear of technology and lack of familiarity. In this context, this article presents a low-cost platform that relies on exergames and natural user interfaces to promote physical activity at home and improve the quality of life in elderly people. The underlying system is easy to use and accessible, offering a number of interaction mechanisms that guide users through the execution of routines and exercises. A relevant feature of the proposal is the ability to customize the exergames, making it possible for the therapist to adapt them according to the user’s needs. Motivation is also addressed within the developed platform to maintain the user’s engagement level as time passes by. An empirical experiment is conducted to measure the usability and motivational aspects of the proposal, which was evaluated by 17 users between 62 and 89 years of age. The obtained results showed that the proposal was well received, considering that most of the users were not experienced at all with exergame-based systems. |
Databáze: | OpenAIRE |
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