Testing augmented reality for Eliciting cue-Provoked Urges to smoke: toward moving cue-exposure into the real world

Autor: Brandon, Karen O, Vinci, Christine, Kleinjan, Marloes, Hernandez, Laura M, Sawyer, Leslie E, Sutton, Steven K, Brandon, Thomas H, Leerstoel Finkenauer, Youth in Changing Cultural Contexts
Přispěvatelé: Leerstoel Finkenauer, Youth in Changing Cultural Contexts
Jazyk: angličtina
Rok vydání: 2021
Předmět:
Adult
Male
medicine.medical_specialty
Cue exposure
medicine.medical_treatment
Exposure therapy
030508 substance abuse
Craving
Smartphone App
Environment
Audiology
Extinction
Psychological

03 medical and health sciences
Cue Exposure Therapy
0302 clinical medicine
Behavior change
Smoke
Conditioning
Psychological

Tobacco Smoking
medicine
Humans
030212 general & internal medicine
Urge
Smokers
Augmented Reality
Virtual Reality Exposure Therapy
Environmental and Occupational Health
Cue Reactivity
Smoking
Public Health
Environmental and Occupational Health

Extinction (psychology)
Middle Aged
Mobile Applications
Behavior
Addictive

Cue reactivity
Smoking cessation
Female
Brief Reports
Augmented reality
Smoking Cessation
Smartphone
Public Health
Cues
medicine.symptom
0305 other medical science
Psychology
Zdroj: Nicotine and Tobacco Research, 23(5). Oxford University Press
Nicotine Tob Res
ISSN: 1462-2203
Popis: Background Cue exposure for extinguishing conditioned urges to smoking cues has been promising in the laboratory, but difficult to implement in natural environments. The recent availability of augmented reality (AR) via smartphone provides an opportunity to overcome this limitation. Testing the ability of AR to elicit cue-provoked urges to smoke (ie, cue reactivity [CR]) is the first step to systemically testing the efficacy of AR for cue exposure therapy. Objectives To test CR to smoking-related AR cues compared to neutral AR cues, and compared to in vivo cues. Methods A 2 × 2 within-subject design comparing cue content (smoking vs. neutral) and presentation modality (AR vs. in vivo) on urge response. Seventeen smokers viewed six smoking-related and six neutral cues via AR smartphone app and also six smoking and six neutral in vivo cues. Participants rated their urge to smoke and reality/co-existence of the cue. Results Average urge to smoke was higher following smoking-related AR images (Median = 7.50) than neutral images (Median = 3.33) (Z = −3.44; p = .001; d = 1.37). Similarly, average urge ratings for in vivo smoking-related cues (Median = 8.12) were higher than for neutral cues (Median = 2.12) (Z = −3.44; p = .001; d = 1.64). Also, greater CR was observed for in vivo cues than for AR cues (Z = −2.67, p = .008; d = .36). AR cues were generally perceived as being realistic and well-integrated. Conclusions CR was demonstrated with very large effect sizes in response to AR smoking cues, although slightly smaller than with in vivo smoking cues. This satisfies the first criterion for the potential use of AR for exposure therapy. Implications This study introduces AR as a novel modality for presenting smoking-related stimuli to provoke cue reactivity, and ultimately to conduct extinction-based therapy. AR cues presented via a smartphone have the advantage over other modes of cue presentation (pictures, virtual reality, in vivo, etc.) of being easily transportable, affordable, and realistic, and they can be inserted in a smokers’ natural environment rather than being limited to laboratory and clinic settings. These AR features may overcome the generalizability barriers of other methods, thus increasing clinical utility for cue exposure therapies.
Databáze: OpenAIRE