Physical visualization of math concepts using LEGO Mindstorms

Autor: Andrés-David Suárez-Gómez, Wilson Javier Pérez-Holguín
Jazyk: angličtina
Rok vydání: 2020
Předmět:
Universities and colleges--Graduate work
Ensenyament i aprenentatge::Didàctica::Didàctiques específiques [Àrees temàtiques de la UPC]
Ensenyament i aprenentatge::Material didàctic::Objectes d'aprenentatge [Àrees temàtiques de la UPC]
Robotics--Study and teaching
Teaching method
Educational robotics
Context (language use)
010501 environmental sciences
01 natural sciences
Modularity
lcsh:Technology
Education
LEGO Mindstorms (Joguines)
Mathematics -- Study and teaching
Mathematics education
ComputingMilieux_COMPUTERSANDEDUCATION
Graduate education
Matemàtica -- Ensenyament
Universitats -- Estudis de 2n i 3r cicles
0105 earth and related environmental sciences
Robòtica
lcsh:LC8-6691
lcsh:Special aspects of education
Lego Mindstorms
business.industry
lcsh:T
05 social sciences
050301 education
Usability
Robotics
LEGO Mindstorms toys
Visualization
lcsh:TA1-2040
Lego Mindstorms NXT
lego mindstorms
educational robotics
graduate education

Artificial intelligence
business
lcsh:L
lcsh:Engineering (General). Civil engineering (General)
0503 education
Robòtica -- Ensenyament
lcsh:Education
Zdroj: Journal of Technology and Science Education, Vol 10, Iss 1, Pp 72-86 (2020)
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
ISSN: 2013-6374
Popis: Educational robotics has become one of the most effective methods to teach STEM concepts in a practical and didactic way at all educational level. In this context, the LEGO Mindstorms robotic platforms have been widely used due to their versatility ease of use and modularity. Despite this, most of the papers focus on K-12 and undergraduate levels, with little information reported in the literature about educational experiences at the graduate level. This article deals with the use of educational robotics for the teaching of mathematical concepts at the graduate level, and more specifically on the physical visualization of metrics (Euclidean, Taxicab, and Infinity), and the convergence of Cauchy's succession using a mobile robots LEGO Mindstorms NXT. The educational experience was applied to a group of graduate students who offered good comments on this type of educational activity and its usefulness to understand the mathematical concepts addressed. It was observed that this type of educational experiences motivates students to use mathematical concepts in interdisciplinary problems and encourages them to understand their functionality and application in the real world.
Databáze: OpenAIRE