Physical visualization of math concepts using LEGO Mindstorms
Autor: | Andrés-David Suárez-Gómez, Wilson Javier Pérez-Holguín |
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Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
Universities and colleges--Graduate work
Ensenyament i aprenentatge::Didàctica::Didàctiques específiques [Àrees temàtiques de la UPC] Ensenyament i aprenentatge::Material didàctic::Objectes d'aprenentatge [Àrees temàtiques de la UPC] Robotics--Study and teaching Teaching method Educational robotics Context (language use) 010501 environmental sciences 01 natural sciences Modularity lcsh:Technology Education LEGO Mindstorms (Joguines) Mathematics -- Study and teaching Mathematics education ComputingMilieux_COMPUTERSANDEDUCATION Graduate education Matemàtica -- Ensenyament Universitats -- Estudis de 2n i 3r cicles 0105 earth and related environmental sciences Robòtica lcsh:LC8-6691 lcsh:Special aspects of education Lego Mindstorms business.industry lcsh:T 05 social sciences 050301 education Usability Robotics LEGO Mindstorms toys Visualization lcsh:TA1-2040 Lego Mindstorms NXT lego mindstorms educational robotics graduate education Artificial intelligence business lcsh:L lcsh:Engineering (General). Civil engineering (General) 0503 education Robòtica -- Ensenyament lcsh:Education |
Zdroj: | Journal of Technology and Science Education, Vol 10, Iss 1, Pp 72-86 (2020) UPCommons. Portal del coneixement obert de la UPC Universitat Politècnica de Catalunya (UPC) |
ISSN: | 2013-6374 |
Popis: | Educational robotics has become one of the most effective methods to teach STEM concepts in a practical and didactic way at all educational level. In this context, the LEGO Mindstorms robotic platforms have been widely used due to their versatility ease of use and modularity. Despite this, most of the papers focus on K-12 and undergraduate levels, with little information reported in the literature about educational experiences at the graduate level. This article deals with the use of educational robotics for the teaching of mathematical concepts at the graduate level, and more specifically on the physical visualization of metrics (Euclidean, Taxicab, and Infinity), and the convergence of Cauchy's succession using a mobile robots LEGO Mindstorms NXT. The educational experience was applied to a group of graduate students who offered good comments on this type of educational activity and its usefulness to understand the mathematical concepts addressed. It was observed that this type of educational experiences motivates students to use mathematical concepts in interdisciplinary problems and encourages them to understand their functionality and application in the real world. |
Databáze: | OpenAIRE |
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