'Smiles, kids, happy songs!': How to collect metaphors with older adults
Autor: | Fanny Le Morellec, Sabrina Panëels, Margarita Anastassova |
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Přispěvatelé: | Département Intelligence Ambiante et Systèmes Interactifs (DIASI), Laboratoire d'Intégration des Systèmes et des Technologies (LIST (CEA)), Direction de Recherche Technologique (CEA) (DRT (CEA)), Commissariat à l'énergie atomique et aux énergies alternatives (CEA)-Commissariat à l'énergie atomique et aux énergies alternatives (CEA)-Direction de Recherche Technologique (CEA) (DRT (CEA)), Commissariat à l'énergie atomique et aux énergies alternatives (CEA)-Commissariat à l'énergie atomique et aux énergies alternatives (CEA)-Université Paris-Saclay, Laboratoire d'Intégration des Systèmes et des Technologies (LIST) |
Jazyk: | angličtina |
Rok vydání: | 2014 |
Předmět: |
Ageing society
Design Multimedia Pedestrian navigation InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g. HCI) business.industry Applied psychology Human engineering Context (language use) Vibrotactile computer.software_genre Navigation Wearable devices Task (project management) Pattern designs Sensory metaphors [SPI]Engineering Sciences [physics] Older adults business Psychology computer Daily lives Wearable technology Meaning (linguistics) |
Zdroj: | Proceeding CHI '14 Extended Abstracts on Human Factors in Computing Systems Proceeding CHI '14 Extended Abstracts on Human Factors in Computing Systems, Apr 2014, Toronto, ON, Canada. pp.1189-1194, ⟨10.1145/2559206.2581308⟩ CHI Extended Abstracts |
Popis: | Conference of 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI EA 2014 ; Conference Date: 26 April 2014 Through 1 May 2014; Conference Code:105087; International audience; In the context of an ageing society, vibrotactile wearable devices can open up new avenues for assisting older adults in their daily lives. They can provide information and yet free the hands, ears and eyes, which can be crucial to safety. However, designing intuitive informational vibrotactile messages for and with the older adults has seldom been investigated. This paper describes an initial study involving older adults in the design of vibrotactile messages for a pedestrian navigation application. The design is based on metaphors or everyday analogies in an attempt to strengthen the link between the pattern and its associated meaning. The study presents the method to collect these metaphors, focusing on the difficulties encountered with such an 'abstract' task and the steps taken to adapt it to the audience. As a result, a number of metaphors were collected, in line with what matters for older adults (e.g. kids, health). |
Databáze: | OpenAIRE |
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