Popis: |
The rapid rise in mobile computing—primarily smartphones and tablets—has led software and interface designers to adopt a “mobile first” strategy, where they develop applications with mobile users in mind as the primary audience. More than just bringing desktop computing to smaller devices, this turn has opened up qualitatively different computing experience, refocusing interaction design on high quality user experiences. This chapter explores the ways that mobile first can help instructional designers realize a more contextual learning experience embedded in the world. We look at the primary approaches of mobile first design and then explore some cases of mobile design for learning that foster authentic and deep learning. |