Hang in There: A Novel Body-Centric Interactive Playground
Autor: | van Delden, Robertus Wilhelmus, Moreno Celleri, Alejandro Manuel, Ramos, Carlos, Carrasco, Gonçalo, Reidsma, Dennis, Poppe, Ronald Walter, Rybarczyk, Y., Cardoso, T., Rosas, J., Camarinha-Matos, L.M. |
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Přispěvatelé: | University of Twente [Netherlands], Universidade Nova de Lisboa = NOVA University Lisbon (NOVA), Yves Rybarczyk, Tiago Cardoso, João Rosas, Luis M. Camarinha-Matos, TC 5, WG 5.5 |
Jazyk: | angličtina |
Rok vydání: | 2013 |
Předmět: |
Engineering
HMI-VRG: Virtual Reality and Graphics media_common.quotation_subject interactive playground HMI-MI: MULTIMODAL INTERACTIONS 02 engineering and technology Hanging position Human–computer interaction 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences [INFO]Computer Science [cs] 050107 human factors media_common EWI-24721 Communication business.industry Body posture 05 social sciences 020207 software engineering postures IR-91448 METIS-305876 Body-centric Hang Feeling exertion Climbing Mimicry business Rope engagement |
Zdroj: | IFIP Advances in Information and Communication Technology 9th International Summer Workshop on Multimodal Interfaces (eNTERFACE) 9th International Summer Workshop on Multimodal Interfaces (eNTERFACE), Jul 2013, Lisbon, Portugal. pp.160-178, ⟨10.1007/978-3-642-55143-7_7⟩ Innovative and Creative Developments in Multimodal Interaction Systems ISBN: 9783642551420 eNTERFACE Innovative and Creative Developments in Multimodal Interaction Systems, 160-178 STARTPAGE=160;ENDPAGE=178;TITLE=Innovative and Creative Developments in Multimodal Interaction Systems |
Popis: | Part 2: Key Applications; International audience; We introduce and evaluate a first version of a novel body-centric playground that aims at increasing bodily exertion and immersion. The concept centers around the player, who is suspended from the ceiling using a rope and climbing harness and stands on a tilted platform. This caused players to assume a body posture that elicits the feeling of flying, which was further enhanced by the flying game that they played. We discuss the choices made in the type of body movements, and how these relate to different aspects such as movement mimicry and exertion. We performed a user study, in which the hanging position was compared to a setting where players stood on the ground. We found no significant differences in the amount of movement and perceived engagement between the two conditions. However, there was a tendency of favoring the hanging position. Moreover, we observed that the placement of game elements affected the movement patterns. |
Databáze: | OpenAIRE |
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