Using Program by Demonstration and Visual Scripting to Supporting Game Design
Autor: | Pedro A. González-Calero, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Ismael Sagredo-Olivenza |
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Rok vydání: | 2017 |
Předmět: |
0209 industrial biotechnology
Computer science ComputingMilieux_PERSONALCOMPUTING 02 engineering and technology computer.software_genre Task (project management) Entertainment 020901 industrial engineering & automation Game design Scripting language Human–computer interaction 0202 electrical engineering electronic engineering information engineering Code (cryptography) 020201 artificial intelligence & image processing Case-based reasoning Video game design computer |
Zdroj: | Advances in Artificial Intelligence: From Theory to Practice ISBN: 9783319600444 IEA/AIE (2) |
Popis: | Creating the behavior for non-player characters (NPCs) in video games is a complex task that requires the collaboration among programmers and game designers. Usually these game designers are responsible of configuring and fine tuning certain parameters of the behavior, while programmers write the actual code of those behaviors. That requires several iterations between them. In this paper, we present a new approach for creating the behavior of NPCs that gives more power to the game designer to create behavior without technical knowledge using program by demonstration but preserving the designer confident of the final behavior. |
Databáze: | OpenAIRE |
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