Combining Neural Networks for Controlling Non-player Characters in Games
Autor: | Pedro Pablo Gómez-Martín, Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero |
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Rok vydání: | 2017 |
Předmět: |
Video game development
Artificial neural network Computer science business.industry ComputingMilieux_PERSONALCOMPUTING Behavior Trees 02 engineering and technology Task (project management) 020204 information systems Multilayer perceptron 0202 electrical engineering electronic engineering information engineering 020201 artificial intelligence & image processing Artificial intelligence business Video game design |
Zdroj: | Advances in Computational Intelligence ISBN: 9783319591469 IWANN (2) |
Popis: | Creating the behavior for non-player characters in video games is a complex task that requires the collaboration among programmers and game designers. |
Databáze: | OpenAIRE |
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