Popis: |
Feedback is intrinsic to games. However, its versatility, inside or outside game design, moved its definitions, to intertwining and, at times, to a clear complexity. Thus, the purpose of this work was to unravel the notions of the multifaceted feedback, based mainly on qualified literature in the area. In view of a possible dissemination of feedback techniques in the horizon of the development of digital games, and, to a lesser extent, seeks to redirect the discussion of feedback concepts to the Portuguese language. |