Foveated AR
Autor: | Morgan McGuire, Michael Stengel, David Luebke, Ben Boudaoud, Jonghyun Kim, Rachel Albert, Zander Majercik, Josef Spjut, Ward Lopes, Kaan Akşit, Youngmo Jeong, Joohwan Kim, Trey Greer, Peter Shirley |
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Rok vydání: | 2019 |
Předmět: |
Depth of focus
Infrared business.industry Computer science Holographic optical element Eye movement 020207 software engineering Field of view 02 engineering and technology Computer Graphics and Computer-Aided Design Gaze Pupil Rendering (computer graphics) law.invention Laser projector Cardinal point Projector law Foveal 0202 electrical engineering electronic engineering information engineering Augmented reality Computer vision Artificial intelligence business Accommodation |
Zdroj: | ACM Transactions on Graphics. 38:1-15 |
ISSN: | 1557-7368 0730-0301 |
DOI: | 10.1145/3306346.3322987 |
Popis: | We present a near-eye augmented reality display with resolution and focal depth dynamically driven by gaze tracking. The display combines a traveling microdisplay relayed off a concave half-mirror magnifier for the high-resolution foveal region, with a wide field-of-view peripheral display using a projector-based Maxwellian-view display whose nodal point is translated to follow the viewer's pupil during eye movements using a traveling holographic optical element. The same optics relay an image of the eye to an infrared camera used for gaze tracking, which in turn drives the foveal display location and peripheral nodal point. Our display supports accommodation cues by varying the focal depth of the microdisplay in the foveal region, and by rendering simulated defocus on the "always in focus" scanning laser projector used for peripheral display. The resulting family of displays significantly improves on the field-of-view, resolution, and form-factor tradeoff present in previous augmented reality designs. We show prototypes supporting 30, 40 and 60 cpd foveal resolution at a net 85° × 78° field of view per eye. |
Databáze: | OpenAIRE |
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