Gamified teaching and learning platform for Christian Academy of Manila
Autor: | Nicole Joyce J. Aquino, Marianne M. Sejera, Arnold C. Paglinawan, Charmaine C. Paglinawan, Glenn O. Avendano, Analyn N. Yumang, Reuvin Jireh L. Datu, Alelil Joy C. Garvida |
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Rok vydání: | 2016 |
Předmět: |
Engineering
Class (computer programming) Unit testing Correctness Multimedia business.industry media_common.quotation_subject Usability Livelihood computer.software_genre Order (business) ComputingMilieux_COMPUTERSANDEDUCATION Mathematics education Virtual learning environment business Function (engineering) computer media_common |
Zdroj: | 2016 6th IEEE International Conference on Control System, Computing and Engineering (ICCSCE). |
Popis: | The traditional teaching and learning method has already brought good results in the students of Christian Academy of Manila; however, a new approach is welcome. This project is for a class in Christian Academy of Manila, whose educators seek to have another approach in teaching Technology and Livelihood Education. The focus is covering a specific topic which is basic electronics, which has need not only for theories but also application. The development of this new teaching and learning experience involves gamification which is the application of game elements in the academe, needing for the construction of a website and a training kit. Unit testing and usability testing was done in order to assess the platform, both the website and the training kit. Gathered data and results demonstrated the efficiency of the project by showing the correctness of every function, which led to the attainment of this project's significance. |
Databáze: | OpenAIRE |
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