Using Avatars for Course Management and Immersion
Autor: | Martin Sillaots |
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Rok vydání: | 2015 |
Předmět: | |
Zdroj: | Lecture Notes in Computer Science ISBN: 9783319229591 GALA |
DOI: | 10.1007/978-3-319-22960-7_16 |
Popis: | Gamification is the use of game elements in non-game environment. One element among others is avatar. The use of avatar in the context of learning can make students to feel themselves more safe and relaxed. It can lead to the more active participation and to immersion. To find out what is the effect of using avatars in education, several courses were designed like games, and feedback information was collected It was found that implementation of avatars was useful for creating anonymous scoreboards, however it did not had any strong effect on immersion. For better results avatar should be combined with other game elements e.g. story. |
Databáze: | OpenAIRE |
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