Gamesy
Autor: | P. S. Joseph Ng, B. W. Waweru, H. C. Eaw |
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Rok vydání: | 2021 |
Předmět: | |
Zdroj: | International Journal of Business Strategy and Automation. 2:36-52 |
ISSN: | 2644-2108 2644-2094 |
Popis: | Games have existed since time immemorial and have proved to significantly change people's mentality and attitudes towards countless scenarios. Although games are ‘time wasters', we should acknowledge the one thing that games offer, constant testing, and learning a simple game engages the brain and proves that games are an asset in mental development. Thus, gamification can be used to provide a fun learning environment. In this article, the authors discuss how gamification has been implemented in various applications over the years, people's take on gamification and gamified apps from a survey and interview conducted, and thereafter design a student-oriented gamified study app, Gamesy, that makes use of game elements to improve performance in school and change/improve study habits in a game environment via progressive game design. With this, better performance may be realized in the tertiary education level. |
Databáze: | OpenAIRE |
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