Octree-R: an adaptive octree for efficient ray tracing
Autor: | Il-Yeol Song, Chong-Mok Park, Ji-Woong Chang, Ji-Yun Kim, Kyu-Young Whang, Ju-Won Song, Wan-Sup Cho |
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Rok vydání: | 1995 |
Předmět: |
Sparse voxel octree
Computer science business.industry computer.software_genre Computer Graphics and Computer-Aided Design Beam tracing Octree Voxel Signal Processing Ray casting Ray tracing (graphics) Computer vision Computer Vision and Pattern Recognition Artificial intelligence business computer Algorithm Software Distributed ray tracing |
Zdroj: | IEEE Transactions on Visualization and Computer Graphics. 1:343-349 |
ISSN: | 1077-2626 |
DOI: | 10.1109/2945.485621 |
Popis: | Ray tracing requires many ray-object intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many nonoverlapping subregions, called voxels, and to construct an octree for the subdivided space. We propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of ray-object intersection tests. We present the results of experiments for verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as is typical for real data), the more performance gain the Octree-R achieves. |
Databáze: | OpenAIRE |
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