New 3D Graphics Rendering Engine Architecture for Direct Tessellation of Spline Surfaces

Autor: Adrian Sfarti, Todd J. Kosloff, Eric Roman, Brian A. Barsky, Alex Perelman, Egon Pasztor, Alex Kozlowski
Rok vydání: 2005
Předmět:
Zdroj: Lecture Notes in Computer Science ISBN: 9783540260431
International Conference on Computational Science (2)
DOI: 10.1007/11428848_28
Popis: In current 3D graphics architectures, the bus between the triangle server and the rendering engine GPU is clogged with triangle vertices and their many attributes (normal vectors, colors, texture coordinates). We develop a new 3D graphics architecture using data compression to unclog the bus between the triangle server and the rendering engine. The data compression is achieved by replacing the conventional idea of a GPU that renders triangles with a GPU that tessellates surface patches into triangles.
Databáze: OpenAIRE