Autor: |
Wouter van Toll, Arjan Egges, Jeroen D. Fokker |
Rok vydání: |
2019 |
Předmět: |
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Zdroj: |
Learning C# by Programming Games ISBN: 9783662592519 |
DOI: |
10.1007/978-3-662-59252-6_8 |
Popis: |
The previous chapter has laid out the basic class structure for the Painter game. You’ve created a separate Cannon class that represents the cannon object in the game. You’ve also defined a simple input helper class and a class for representing the game world. You have already filled part of that game world by adding a background image and a cannon. The cannon handles its own input to change its color and angle. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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