Teaching Geogame Design: Game Relocation as a Spatial Analysis Task
Autor: | Thomas Heinz, Dominik Kremer, Christoph Schlieder |
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Rok vydání: | 2017 |
Předmět: |
Secondary education
020205 medical informatics Multimedia Computer science Process (engineering) Software tool ComputingMilieux_PERSONALCOMPUTING 02 engineering and technology computer.software_genre Variety (cybernetics) Task (project management) Human–computer interaction 0202 electrical engineering electronic engineering information engineering Design process 020201 artificial intelligence & image processing Relocation computer |
Zdroj: | Advances in Geographic Information Science ISBN: 9783319227733 |
DOI: | 10.1007/978-3-319-22774-0_6 |
Popis: | While teachers have used geogames in a variety of learning contexts in secondary education, they generally avoid letting the students themselves design a geogame because of the alleged complexity of the task. In this chapter, we identify an important part of the geogame design process, namely game relocation, and provide the methodological and technical means for addressing it in the classroom. In game relocation, the designer adapts a successful location-based game to a new geographic environment. We show how to decompose the game relocation process into a sequence of spatial analysis tasks accessible to students. Furthermore, we present a method, place storming, which permits students to search the geographic environment for potential places of game actions. The chapter concludes with the description of a software tool that supports students to solve the spatial analysis tasks involved in game relocation. |
Databáze: | OpenAIRE |
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