Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality
Autor: | Dieter Schmalstieg, Markus Tatzgern, Hartmut Seichter, Denis Kalkofen, Eduardo Veas, Raphael Grasset |
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Rok vydání: | 2015 |
Předmět: |
Focus (computing)
Multimedia Point of interest Computer Networks and Communications Interface (Java) Computer science Viewpoints computer.software_genre Computer Science Applications Hardware and Architecture Human–computer interaction Situated Augmented reality User interface computer Mobile device Software Information Systems |
Zdroj: | Pervasive and Mobile Computing. 18:55-70 |
ISSN: | 1574-1192 |
DOI: | 10.1016/j.pmcj.2014.08.010 |
Popis: | Augmented reality (AR) enables users to retrieve additional information about real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which may be tiring and even infeasible when viewpoints are out of reach. In this paper, we present object-centric exploration techniques for handheld AR that allow users to access information freely using a virtual copy metaphor. We focus on the design of techniques that allows the exploration of large real world objects. We evaluated our interfaces in a series of studies in controlled conditions and compared them to a 3D map interface, which is a more common method for accessing location-based information. Based on our findings, we put forward design recommendations that should be considered by future generations of location-based AR browsers, 3D tourist guides or situated urban planning. |
Databáze: | OpenAIRE |
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