Texture Mapping with Hard Constraints
Autor: | Craig Gotsman, Ilya Eckstein, Vitaly Surazhsky |
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Rok vydání: | 2001 |
Předmět: |
Projective texture mapping
Texture compression business.industry ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Computer Graphics and Computer-Aided Design Displacement mapping Computer Science::Graphics Image texture Texture filtering Relief mapping Computer Science::Computer Vision and Pattern Recognition Triangle mesh Computer vision Artificial intelligence business Texture mapping ComputingMethodologies_COMPUTERGRAPHICS Mathematics |
Zdroj: | Computer Graphics Forum. 20:95-104 |
ISSN: | 1467-8659 0167-7055 |
DOI: | 10.1111/1467-8659.00502 |
Popis: | We show how to continuously map a texture onto a 3D triangle mesh when some of the mesh vertices are constrained to have given (u,v) coordinates. This problem arises frequently in interactive texture mapping applications and, to the best of our knowledge, a complete and efficient solution is not available. Our techniques always guarantee a solution by introducing extra (Steiner) vertices in the triangulation if needed. We show how to apply our methods to texture mapping in multi-resolution scenarios and image warping and morphing. |
Databáze: | OpenAIRE |
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