Applying the devotional–promotional model to the video game 'Faithful'
Autor: | Cylor Spaulding |
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Rok vydání: | 2016 |
Předmět: |
Marketing
Organizational Behavior and Human Resource Management Commodification business.industry Communication 05 social sciences Perspective (graphical) Media studies 050301 education 050801 communication & media studies Public relations Civil religion Through-the-lens metering 0508 media and communications Models of communication Sociology business 0503 education Practical implications Video game |
Zdroj: | Public Relations Review. 42:359-365 |
ISSN: | 0363-8111 |
Popis: | This article seeks to explore the relationships among video games, fans, and public relations from a theoretical perspective. Using Tilson and Chao’s (2002 ) devotional–promotional model of communication and the concept of civil religion to examine this relationship, this article continues to build on the idea the public relations practices of religious communication has many practical implications in the secular world. By examining video game fans through the lens of the civil religion and the devotional–promotional model, this paper explores the implications of commodification of civil religion and builds on an earlier exploration by Xifra (2008) and the idea that “faithful supporters” can be the most valuable audience and that they can be cultivated by public relations. |
Databáze: | OpenAIRE |
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